
Posted by Luceo 'Calumon' Astrum in League of Legends.
Another Day, Another DDOS. It seems to be a recurring theme in the League of Legends competitive scene now. But with the DDOS threat continuing to affect tournament games, is it about time that teams started taking more responsibility for the wellbeing of their Internet connections?
In today's game between Curse Gaming and mMe.Dominatus, the tournament administrators decided to opt for a remake after mMe had taken firstblood and the upper hand in the first game of the best-of-3 series.
Monomaniacs co-operated with the tournament administrators and agreed to restart and reschedule the match for an hour later, but the question still remains unanswered: who is responsible for your team's Internet connection.
It's well known that players using a certain VOIP program have been the targets of these DDOS attacks, particularly those players living in gaming houses, because of the way the program leaks the IP address of the user.
A simple DDOS mitigation step would be for all inhabitants of the gaming house to shut down the program and restart their routers, thereby getting a new IP address, before any important tournament match. Private VOIP servers like Teamspeak are far more suitable for in-game communications anyway.
If this proves to be insufficient, commercial offerings from companies like DDOS Defend offer traffic filtration in locations around the world from 0 a month, a pittance compared to the value of even a couple of hours' streaming or a single major qualifier.
Monomaniac e-sports will continue to co-operate with tournament organizers, but online tournaments will not stop being decided by the efforts of malicious entities until teams start shoring up their own defenses.